Controls movements by touching all elements in the scene, without letting it go off the screen.
How to Play:
The game is increasingly difficult, which allows the user to slowly get used to commands. The challenge is to make the ball touch the other elements without leaving the scene. It doesn't require points, so you can test other levels in any order.
Graphics:
The scenario comes down to some geometric designs around the screen, all of which are extremely simple. The lack of a chart/map however, doesn't affect the game for those whose focus is to test their skill.
Controls:
Simply use gestures to move the ball in each scene. To level up, you need to touch the arrows displayed on the screen.